![]() You never have to hoard stat points, as opposed to some games where leveling up is often anticlimactic because you're not earning anything new while saving. Allocate them as you please either among your four main attributes (Health, Mana, Soul Magic, and Blood Magic) or unlock one of the many spells available, which all cost a cheap six points. You'll level up as you go, earning ten stat points with each. Quests range from infuriating side tasks like keeping some overheating pots from exploding, to main story missions like exploring crypts beneath the school and hunting ghosts. ![]() This lends everything a rather Harry Potter-ful flavor, but luckily there's more to it than that-yes, including healthy amounts of loot. ![]() After showing a particular aptitude for magic, his benefactor sends him to the magic academy to unlock his potential and the plot picks up near the end of his studies. You play as Moses-errr, or you could name him Moses if you wanted and it would be apt, since he was found floating down a river in a basket. ![]() First and foremost, let's call it an RPG. ![]()
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